Archive for May, 2009

Breathing Room

One of the tricks of editing, in my opinion, is to not have any favorites when you start the process. “Kill your darlings” or “Drown the puppies” or whatever your old expression of choice may be, you have to be aware that what you think is the best part of the take could be the thing that is ruining the rest of the scene. Listen for the warning signs. If you hear yourself saying, “It doesn’t make sense, but this is my favorite joke in the script!” or “He flubs the line, but that little smirk is perfect!” then you know that you’re making the wrong decisions.

One way to protect yourself from this kind of editing blindness is to get a little distance from the material. In other words, take a few days off after you’ve put together your rough.

More soon!

It was the best of times, it was the best of times…

So principle photography for Forge is complete! The shoot went so smoothly it feels like those two weeks just flew by. It’s been awesome to have a few days off, but I can’t wait to see the whole thing cut together. Co has been working on syncing sound and putting together a rough cut of our circle takes. A “circle take” is simply a term for the take we thought was best while we were shooting. So for instance, if roll four takes of shot 33B, and I like the fourth take the best, I would say, “Take four was great, circle it.” This basically just gives us a list of shots for the entire movie to start working with. So the plan now is to assemble a rough edit of all our circle takes, then go back and examine all the other takes. This way if we run into a problem editorially, we can seek a solution in other takes. It will also keep us from missing great performance moments in takes that may not be circled.

Early Monday we got into an awesome bar on SW 13th and Washington called Cassidy’s and shot our last scene, which happens to be the first scene of the film. James Sweet came down to play the roll of Lawrence and totally nailed it. We rolled our first shot right around 7am and were wrapped out and eating breakfast by 9am. Here’s a rough cut of Scenes 1 and 2 (nearly the only scenes in the film that don’t take place at the cabin or the lab):

Forge: Scenes 1 & 2 from Jason Windsor on Vimeo.

Some tech specs….

Co’s pretty much correct on both images below. In an early screen test, we shot at Tom’s apartment and realized that it has some very beautiful natural light. Very often it seems as though there’s an inclination to light everything. Sometimes even though natural light looks beautiful, actually lighting a scene makes more sense for continuity, controlability, etc etc….In the case of Toms apartment, we knew that we wanted to shoot with the natural light, and so we did! We weren’t there for very long, and so continuity wasn’t going to be an issue. There was plenty of light in there, and we were stopped down to a 2.8 on the 50mm lens. An added bonus is a shot where Paul (played by Luke Clements) is in silhouette at the window looking out upon an element that will be added digitally. Coincidentally, the silhouette provides a very clean edge “live matte” that will make it a lot easier for the FX people to add our digital elements in the background.

Co and I scouted the kitchen scene the night before we shot, and I pretty much decided that I would supplement the lighting that already existed in the kitchen- and for the most part, we just went with the existing light! We had two 4′ 4 bank flourescent fixtures with 5000k tubes, and those provided all of the additional light that we needed. We shot the screenshot below on the 50mm, and we were wide open at f1.4. Normally, I try to not shoot wide open because I feel the image loses sharpness, but in this case I felt that the existing light worked so well that we just went with the wide open lens. and brought in light where we could.

In the end, I feel that the scene has exactly the look we wanted, and a nice side effect of using natural/existing light is that the scene looks “un-lit”. As I thought about it, I also realized that the natural light of the apartment provides a nice transition state from the unnatural, manmade kitchen light to the very earthy feel of the cabin.

A small tangent about our camera setup- When shooting film, whether it be stills or motion, the sensitivity of the emulsion is referred to as the ISO. In simple terms, the higher the ISO number, the more sensitive the film is to light. You might say well, so what? Films with a higher ISO tend to yield more “grain” in the final image. With modern film stocks, this has become less of an issue, but often times in the “olden days”, movies were photographed with effective ISO’s as little as 25! To put it into perspective- your mom probably took photos at your 8th birthday party using 400-800 speed film. Now, as time went on so did advances in film but even so, it wasn’t too long ago that motion pictures were still being photographed at 100 ISO. Essentially, this means you need a ton of light to expose your subject! When outdoors, this isn’t so much of a problem since the sun is ridiculously bright, but when you consider lighting a subject that would otherwise be completely black, you really have to pump in the light.

FORGE was shot digitally, but the rules of ISO still apply, and the factors that go into lighting an image captured on film or on digital are exactly the same. Through testing and reading about other experiences, we pretty much surmised that the effective sensitivity of the HVX200 is around 320 ISO. Not too shabby! But here’s the hitch, we weren’t just using the HVX alone- we were taking advantage of the Letus Extreme 35mm adapter. A large part of the “look” of the film is thanks to the 35mm adapter we were using, but it does come at a price. In simple terms, this device allows 35mm still lenses to be mounted on the front of the HVX, that would otherwise have just a fixed lens. Without getting too much into the physics of light and optics that go on inside this adapter (you can read about that HERE) I will just say that it steals a lot of light that would otherwise go into the lens. Long story short? Our 320 ISO camera becomes a 160 ISO camera.

This isn’t always a problem, but it does have to be taken into account ALL of the time. The amount of light needed to get proper exposure is exponentially increased compared to a faster camera. By the way, “faster” in this case means more sensitive to light, “higher ISO” if you will. It’s a constant battle. Bigger lights take more power, and cost more money. In the case of this shoot, we took advantage of using HMI lighting. HMI lights are about 5 times more efficient per-watt than tungsten lights. So, our little 575 watt PAR really pumps out a lot of light for not much power draw- very important when filming at a practical location without the luxury of a big generator.

Please stay tuned for more screen grabs and technical discussions of the scenes!

Screen Shots

Paul isn't handling unemployment well.

Paul isn't handling unemployment well.

This was shot at Tom Roback’s condo on the West side.  Pat can confirm the stop, but it’s just natural light and a 50mm lens.

Paul did what he could.

Paul did what he could.

This was shot at Cassidy’s in downtown Portland.  My all time favorite place to get a cocktail.  Pat can tell you what the specs were on this.  I’m thinking the 50mm and wide open, but I think he was trying to go for a f/2.8 for most of the movie.

The Vast Solitude That Follows

Editing is really fun. It’ s my favorite part of filmmaking… even more that writing, I think. When you’re writing and a movie sucks, it all leads back to the writer. When the editing sucks, people usually blame the director AND the writer for not making any sense. When the editing is good, it’s the editor who built something from the ashes of production. Always a hero. (not always, but you get the idea)

The tough thing is that I spend all of production around dozens of people thinking, “I can’t wait until I’m alone with the footage.” For days on end I wish I didn’t have to rely upon so many other people to get a film made. Then BAM. I’m alone and editing and it’s like the world has dropped away. The production people have moved on to other projects and nobody answers the phone.  Even friends with real jobs avoid getting in trouble for taking personal calls.  It’s a big adjustment to go from always having human contact to… not having that.  It’s been nearly a week since our last day of shooting, and I’m finally getting disconnected with people and connected with the footage.  

The upside is that I no longer have to wait for anyone else to do something so I can make progress on the movie.  The downside is that I can’t fill the room full of people to keep me company.  For one, they’d be a distraction.  Two… well, other than the distraction part, it’d be pretty kick ass to have everyone here.  Oh well.  A couple more days, and I’ll be annoyed with the phone ringing instead of desperately clutching for it.  

Onward.

First One, Then the Other

Jason and I took this week to get an older project off the plate so we can buckle down on FORGE. As some of you may have heard, I’ve been working on a workout video with MMA fighters Greg Thompson and Nate Quarry. It’s been a long road due to some issues with people that weren’t Nate or Greg. Now Greg has his own gym and he really stepped up to help me get this thing out the door.

Even though it has had its frustrating holdups, this video project helped me streamline my p2 (media card) workflow and also allowed me to acquire the equipment and storage necessary to do FORGE. Not only that, but I’m going to distribute the video myself so I’ll learn a lot with that as well.

Too bad they don’t have workout video festivals!

Phase Two Complete

The restaurant shoot went great yesterday with one minor hitch.  The Letus Extreme lens adapter we use is designed with a small UV filter just inside the lens mount.  A few days ago, ours fell off its mount.  Turns out the mount is just some glue.  When the glue dried out, the glass disc came loose and rubbed against the little motor that vibrates the ground glass.  If it weren’t for the noise, we wouldn’t have noticed anything was wrong.  Incidentally, the weighted motor that vibrates the ground glass is the same exact thing they put in the handle of a game controller for vibration feedback.

So, the glass disc fell out again (super glue isn’t great for bonding glass to aluminum, btw), so we thought we’d take it out.  Turns out it has everything to do with proper focus in the adapter.  For future reference…

But that only affected our last shot, and it only kept us from getting deep focus so it still looks pretty kick ass.  It was just that thing where we were literally on our last shot of the movie after two weeks of smooth sailing and we were all scratching our heads saying, “Why won’t this effing thing focus to infinity???”  Oh well.  Lesson learned.  I’m certain much of the delay in troubleshooting the problem had to do with the fact that we were just anxious to finish.  And it was the only day we got up early.  And we didn’t have any of Clara’s muffins.  I could keep going, but even with that problem, spirits were high after the shoot, and the footage looks great.

A big thanks to everyone who helped and donated!  By the way, if you have five bucks (or more) lying around, send it to us!  Now that we’re heading into post, we’ll need funding for hard drives and render hours.  If you’ve already given, thanks!  If you have or will be donating time and resources, thanks!  If you’re just sitting there, send us five bucks!  CLICK HERE!  And thanks!

Final Scene Tomorrow

We may still have a few pickups afterward, but tomorrow will be the official last day of principal photography.  We’re shooting at a restaurant in downtown Portland from 6am to 9am.  Early, but man, it’ll feel good to have it done.

By the way, when people throw around the term “prinicpal photography,” they mean the main chunk of on-set and/or on-location production.  In most situations, once the editor works on the footage for a while, the filmmakers will realize they don’t have everything they need so they go out and shoot some more stuff.  The extra shots are called “pick-ups.”  

That’s the theory, anyway.  At our level, we know as we shoot that there are shots missing because in production we have to say, “we’ll grab that later” for one reason or another.  It’s usually because of time constraints or weather issues.  We had both!  We’ll also need to fix things like incorrect eye-lines or awkward blocking or weird cuts that need cutaways.  But even with all that stuff, I think we’ll have a pretty good rough edit by early June.

99.4848484848% Done

We techincally have 1/66th of the movie left to shoot, but I’m feeling VERY good about what we accomplished in 11 eight hour days.  Even though our schedule was set for 9am to 7pm everyday, we often finished our scenes before 5pm.  I realize it’s a risk mentioning this because many filmy-type people (by that I mean, people who watch a lot of movies… not people who never shower) will look at the finished product and say, “They should have taken more time.”

Yes, we could have pushed the actors harder.  Yes, we could have set up more complicated camera moves.  Yes and yes and yes.  We are aware of all the things we could have done to make the movie better with more time, but the point was to finish this project in a very short time frame.  And we succeeded.  I’m not saying this in a boastful way like, “We’re the best of all times!”  I’m saying that we had a great cast and crew who knew the score and made it happen.  It was a great experience for me.  I’m proud to know everyone involved and even though the sentiment is always idly tossed around at the end of a show, I truly hope we can all work together again.

- Co.

Lab Set Stills

I’m still working out the best way to post photo collections in Wordpress, but for now, here you have a bunch of shots from our interior Lab set by Jack Shay and Selena Persiani.  Photos by Andy Best.

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